← All work Radfan

3D character · Mascot

Max

An industrial mascot for Swivl’s AI home-service assistant

Swivl works with plumbers, electricians, roofers and field technicians. They wanted a mascot, but no human figure, no toy and nothing cute. It had to feel industrial and functional, like a tool you’d trust on the job.

Client
Swivl
Tool
Blender
Role
Concept, 3D modelling, shader animation, logo
Max standing: three dark-blue slab legs under a faceted gold head
01

Built from slabs

The reference was TARS from Interstellar, a robot made of nothing but blocks that rearranges itself to walk, roll or carry.

How TARS was designed has always stuck with me. Max takes the same idea down to three legs and a faceted gold head: no face, no limbs, just parts that look like they could hold a weight or carry a tool.

Max in an arch pose, the MAX logo and display on the centre slab
Three slabs standing as pillars, the gold head resting on top The three legs laid flat in a staggered row, each tipped with a gold sphere
02

Three legs, on purpose

Max’s standing pose matches the Swivl mark: two legs splayed out, one straight down, and the head on top. The mascot and the logo read as one family.

Max standing in the same pose as the Swivl mark: two legs splayed, one straight down, the head above
03

A display that never stops thinking

One leg carries a screen that runs an endless loop of numbers and text calculating. It isn’t a video. It’s built entirely from shader nodes in Blender: the nodes read characters from a glyph atlas, and some basic maths decides which glyph shows where, and when.

Because it’s procedural, it loops forever and can show something new just by changing a few values, from a stream of code to a phone icon when Max takes a call. It’s something I started exploring recently, and there’s a lot more it can do.

The glyph atlas: glowing letters, numbers and symbols on black
The glyph atlas the shader reads from
Close-up of the display on a leg, filled with calculating characters
The calculating loop
The display showing a glowing pixel phone icon between two gold spheres
The same screen, showing a call
04

Details

A dark, satin shell with panel lines and vents, gold for the parts that matter, and the MAX logo inset like a maker’s badge.

Close-up of a leg end with the MAX logo and three gold rings The MAX logo running down a leg beside three gold rings A single leg beside the faceted gold head The faceted gold head on its own A close-up scene: the gold head over a leg and a white card on teal Max seen from above: three legs radiating from the gold head
05

A logo to match

The mark is Max himself, reduced to three legs and a head. The wordmark is cut from the same hard angles.

The Max mark: a yellow circle above three black legs
The MAX wordmark in angular dark-grey letters

Need a character that isn’t cute?

Get in touch Back to all work